Unity plugin pushing strings doesnt set updated strings dirty

Hi there

When we update strings with grammer changes, fix typos or edit texts in strings that are already in crowdin, it doesnt seem to set said strings “dirty” in any way, meaning there is no update to the community about said strings having changes in them making updates really hard to manage because we have to manually keep track of updated strings and let the translators know

We use the newest Unity plugin to push and pull strings from Crowdin

perhaps there is a way, but i have searched and couldn’t find anything about the subject

If there is a way, please let me know :slight_smile:
if there isnt a way, then consider this a feature request :wink:

Hi @JacobFunday at the moment it is possible to use the advanced filet in the editor to check the updated strings
but our team informed that we are already working on improving the behaviour (to make it easier to track changes)
we will let you know once there are updates (int.51338)

ok, but yeah thats not great because it leaves it up to the individual user
the best case would probably be a setting or popup on upload in the unity plugin where you can choose to remove old translations so users can see they need to be retranslated
and then keep the old translation as reference

Hi @JacobFunday, we plan to implement such a setting on the plugin side as well, so that users can control how existing translations are handled when updating source strings.

sounds good, any ETA on it?

Hello @JacobFunday,

There’s no ETA for this task yet, but you can inquire about the progress of this task (internal ID CN-51338) and we’ll let you know!

Hi @JacobFunday

I hope you’re doing well,

Our team has implemented the improvement on Update options, and it is now available in the new version of the Unity plugin (0.8.0).

Thank you,

awesome, thanks @Olena we’ll try it out :smiley: