Feedback on Unity3D Integration and Smart Strings – Placeholder Handling Issues

Hi @marcosimon

Thanks a lot for bringing this up — you’re absolutely right about the current limitation.

This isn’t a case of Crowdin not supporting plural forms per se, but rather a limitation of the CSV file format itself, which doesn’t natively support pluralization structures or allow for proper placeholder protection. Unfortunately, the Unity plugin currently only supports CSV, due to the Unity Localization package’s architecture and its preferred import/export format.

It’s a bit of a deadlock situation at the moment. We’ll check in with our developer team to see if there are any viable workarounds or improvements we could implement on our side. We will let you know when we get feedback from them